﻿package{	import flash.display.Sprite;	import flash.events.MouseEvent;		public class Game extends Sprite	{		public function Game()		{			var t:TextLabel = new TextLabel("This is the new shit!", "mainmenu");			stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouse, false, 0, true);			t.x = t.y = 25;			addChild(t);		}				private function onMouse(event:MouseEvent) 		{				}	}	}